![]() Like the action in the previous games in the series, X3's action happens entirely from the cockpit of your ship (aside from the occasional extravehicular jaunt in your space suit), so you never get a chance to see the inside of any of these marvelous stations. Apart from the grandeur of flying around some really impressive galactic scenery, there's very little sense of emotion in X3. We only wish there were a bit more personality in X3. You'll spend more time exploring and trading. While combat does play a role in the game, it's not the focus of X3. Even then, though, you'll spend a lot of time simply exploring, looking for work, and figuring out the best trade routes. You'll spend a lot of time simply flying from one point to another however, you can have the computer fly the route for you, and then you can hit the time-compression button to speed the passage of time, or you can simply "jump" from sector to sector, though at the cost of energy crystals. No matter what path you choose, you'll need a lot of patience in X3, because this is a game that unfolds at a very slow pace. Eventually, you'll get to the point where you have a fleet of vessels running trade routes, and you can build your own factories and stations to manufacture products that you can ship. And, generally, you'll need to trade to generate that kind of cash, so if you're looking to live the mercenary life, you're at a bit of a disadvantage since the payoffs are downright miniscule compared to what you can make trading. This is necessary, even if you're just looking to get through the campaign, because you need mountains of cash to buy the various upgrades that you'll need to survive later in the game. ![]() Most of the time in X3 will instead be spent simply flying around, looking for missions, and buying and trading goods. Eventually, you'll find the place you need to go, but it's by no means quick or easy. What comes next is a lot of flying around, exploring sectors and charting where their jumpgates lead, and then exploring those sectors and finding out where those jumpgates lead. You're told where that person is, but, of course, you have no idea where that place actually is. One case in point is an early mission where you're tasked with hunting down a certain person for information. X3's single-player storyline doesn't hold your hand rather, it exists for you to stumble upon it every now and then. If you are expecting some kind of Wing Commander: Privateer-style story with plenty of structure, you won't find it here. You can follow the plot for a while, then go off and do something else, and then pick up the plotline later on, though this isn't as helpful as it seems. From there, you can try to follow the plot and see where it leads you, or you can just go off on your own and explore the many different sectors of the known universe, or both. ![]() ![]() You start alone in your little vessel and are given the hints of a plot involving a great and powerful ancient McGuffin that various factions are trying to control. Set in the distant future where humanity has colonized the stars and now rubs elbows with various alien species, X3 puts you in the role of Julian Brenner, the hero of X2. Welcome to deep space and the open-ended universe of X3: Reunion. X3 also features a single-player storyline to deliver some structure for those of us with shorter attention spans, though this doesn't pan out anywhere near as well. X3: Reunion, the latest game in the series, delivers some stunning visuals and more of that wide-open-ended gameplay, which is great if you're a fan of the genre. Rather than running through a series of scripted missions, you can explore the void, buy and sell goods for a profit, and battle the occasional bad guy. X has become the spiritual heir to Elite, the old-school, deeply open-ended space games that let you go off and do your own thing for hours at a time. In other words, they're beautiful to look at, but they also unfold at a snail's pace. ![]() The X games (and we're referring not to the extreme-sports event, but to Egosoft's space exploration/trading/empire-building simulations) have always been a bit like the famous sci-fi movie 2001: A Space Odyssey. ![]()
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